#include "sweety_3D_Sprite.h"

namespace SW
{
	Sprite::Sprite():m_Transparency(false),m_Visible(true)
	{
	}

	Sprite::~Sprite()
	{
	}

	void Sprite::Render(const mat4& modelTrans)
	{
	}

	bool Sprite::IsTransparency() const
	{
		return m_Transparency;
	}

	bool Sprite::IsVisible() const
	{
		return m_Visible;
	}

	bool Sprite::SetVisible(bool visible)
	{
		return m_Visible = visible;
	}

}